Plan every second
Drag-to-reorder rotations with plain-English condition chips, timed dodge waypoints, battle orders, and full boss intel. You out-think the fight — you don't out-click it.
theorycraft the build · pull the boss · beat the timer
First boss, all three difficulties · plays in your browser · no download
what is this? ▾PULLTIMER is a raid-planning autobattler roguelike. Muster a party of four, position them on the battlefield, and author every cooldown, dodge route, and rotation before the pull. Then one deterministic simulation resolves it — telegraphed mechanics, deaths, and fat loot included. No twitch reflexes. Pure theorycraft.
Drag-to-reorder rotations with plain-English condition chips, timed dodge waypoints, battle orders, and full boss intel. You out-think the fight — you don't out-click it.
Same plan, same seed, same fight on any machine. Replays, daily pulls, and shareable build codes all fall out of one pure simulation. The timeline you watch is exactly what happens.
Six classes, raid-wide talent trees, gear, and haste breakpoints. Every kill bursts a chest you draft into your raid — a real decision, not a take-all shower.
The full first encounter — free. Beat the enrage timer on Easy, Normal, or Hard, then draft your loot. The full game continues up the ladder.



The full ladder, more classes, deeper trees — wishlist to get notified at launch.